Strength and interactions
Strength (Wang Shuai)
By Vi Nhật Sơn · Updated
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Strength (Wang Shuai) — what is it? Strength: Prosperous, Weak, Rootless, Resting and Excessive strength make up the scale for a line's nature. A Prosperous line is simply one you can use.
Strength — with Prosperous, Weak, Rootless, Resting and Excessive strength, this is what is called the scale for the nature of a line.
A Prosperous line
What is called a Prosperous line? Simply put, a Prosperous line is a line that can be used: if the Target line is Prosperous, that Target line can be read further, and if nothing comes in from outside such as a moving line or the Self line, the matter asked about will basically succeed.
Resting
Resting likewise resembles a middling state, but an ordinary matter only succeeds or fails — there is no half-way. So Resting–Confined is divided according to whether one asks about a near or a distant matter, about a person or an event, and decided as yes or no: for a distant matter counted by Year or Month, within an event, Resting counts as a Prosperous line; and for a near matter counted by Day or Hour, Resting counts as a Weak line.
A Weak line
A Weak line is almost the opposite of a Prosperous one: if the Target line is Weak then, without the action of a moving line or a changed line, the matter will certainly fail.
A Rootless line
A Rootless line is a state of certain failure: even generated by a moving line, it will still spoil the matter. The one exception is where a changed line generates the corresponding Rootless moving line — the nature of that line, over the span referred to the Day and Hour axes, counts as Weak, and on the Month and Year axes counts as Prosperous.
A line with Excessive strength
With a line of Excessive strength, one must wait for the moment the line enters the Tomb before the matter succeeds.
Table of states and how they are counted in Six Lines
Whether a line is Excessive, Prosperous, Resting, Weak or Rootless is determined from the following table:
| State | Day | Month | Moving line | Changed line | Additional condition |
|---|---|---|---|---|---|
| Prosperous | Generated / Coinciding | Neither generated nor controlled | — | — | — |
| Neither generated nor controlled | Generated / Coinciding | — | — | — | |
| Controlled | Generated / Coinciding | — | — | — | |
| Generated / Coinciding | Controlled | — | — | — | |
| Neither, plus combined | Neither generated nor controlled | — | — | — | |
| Neither generated nor controlled | Neither, plus combined | — | — | — | |
| Neither generated nor controlled | Neither generated nor controlled | — | — | Generated by a moving line | |
| Resting | Neither generated nor controlled | Neither generated nor controlled | — | — | — |
| Weak | Neither generated nor controlled | Controlled | — | — | — |
| Controlled | Neither generated nor controlled | — | — | — | |
| Neither generated nor controlled | Neither generated nor controlled | — | — | Retreating | |
| Neither generated nor controlled | Controlled | — | — | Retreating | |
| Controlled | Neither generated nor controlled | — | — | Retreating | |
| Controlled | Controlled | — | — | Retreating | |
| Rootless | Controlled | Controlled | — | — | — |
| — | Clashes | — | — | Still | |
| Neither; clashed | Neither generated nor controlled | — | — | — | |
| True Void | Neither generated nor controlled | Neither generated nor controlled | — | — | Void |
| Controlled | Neither generated nor controlled | — | — | Void | |
| Neither generated nor controlled | Controlled | — | — | Void | |
| Controlled | Controlled | — | — | Void | |
| Tomb | Tomb | — | Tomb | Tomb | — |
| Birth | Birth | — | — | Birth | — |
| Peak | Peak | — | — | Peak | — |
| Extinction | Extinction | — | — | Extinction | — |
| Hidden movement | Clashes | — | — | — | Prosperous |
| Day Break | Clashes | — | — | — | Weak / Resting / Rootless |
| Month Break | — | Clashes | — | — | — |
| Repeating clash | — | — | — | Clashes | — |
| Stagnant repetition | — | — | — | Identical | — |
See also
- Day Branch and Month Command (Ri Chen, Yue Ling)
- Near and distant matters — when Resting counts as Prosperous and when as Weak
- Excessive strength, Tomb, Life stages
- Void, Month Break, Hidden movement